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Mixed Reality Environments

Machine Learning Applications for Design and the Built Environment

While artificial intelligence (AI) generates real value in many fields, it has seen few design applications. This activity intends to build partnerships with AI experts to implement state of the art machine learning frameworks and cloud computing infrastructure for applications within the design and construction industries. The anticipated outcome are manifold: to position RMIT as a leader in the development of creative applications of AI; to enhance RMIT’s innovation capability by combining the spatial reasoning expertise of architects with cutting edge machine learning capabilities; to develop new and far reaching design applications that may include automated 3d model synthesis, search and classification.

This project aims to develop a platform enabling creatives, consultants and contractors to collaborate within mixed reality environments and test the impact of this platform through speculative and applied design build projects.

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Cameron Newnham
Associate Lecturer, Industry Fellow
School: Architecture and Urban Design

Personal website
cameron.newnham@rmit.edu.au

Cameron Newnham explores how technology and architecture can intersect to extend the art of the possible. Using augmented reality and a deep understanding of architectural practice Cameron is striving to identify how technology can transform architecture and construction, speeding the delivery of complex buildings, and injecting new levels of craftsmanship into the built environment.


Gwyllim Jahn
Lecturer
School: Architecture and Urban Design

RMIT staff profile
gwyllim.jahn@rmit.edu.au

Gwyllim Jahn is a Lecturer in the School of Architecture & Urban Design at RMIT in Melbourne where he is currently completing his PhD. His design practice has been internationally awarded and exhibited and is concerned with complex geometry and behavioural design systems, mixed reality environments, autonomous robotic fabrication and creative applications of machine learning.

TIMeR

Multisensorial and Contested Modes of Place Making

TIMeR is an Augmented Reality audio-walk featuring stories of land, river and sky with Boonwurrung elder N’Arweet Carolyn Briggs. Participants are transformed into wayfarers as they move across the RMIT campus to uncover alternate cartographies bringing new insights to familiar routes.

Acknowledging the importance of cross-cultural dialogue, we recognise the unceded ancestral and traditional places of the Eastern Kulin Nations. TIMeR is the first in a series of projects exploring stories of place from multiple positions grounded in Indigenous knowledge, developed with collaboration from the Ngarara Willim Centre, Elders in Residence. 

www​.rmit​timer​.net

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Olivia Guntarik
Senior Lecturer, Design and Social Context
School: Media and Communication

+61 3 9925 1911
RMIT staff profile
olivia.guntarik@rmit.edu.au

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Troy Innocent
VC Research Fellow
School: School of Design

Personal website
troy.innocent@rmit.edua.u

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.

Mixed Reality Applications for Architecture and Construction

Experiencing Architecture Before it's Built

As digital technology allows architects to imagine increasingly complex forms, mixed reality (MR) will make it clearer, if not easier, for the construction industry to execute these forms. This project explores the application of a newly developed technology, Rhino Holographic, in enabling efficiency and enhanced opportunity in the architecture and construction industries.

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If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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Paul Minifie
Associate Professor, Design and Social Context
School: Architecture and Urban Design

+61 3 9925 3508
RMIT staff profile
paul.minifie@rmit.edu.au

Paul Minifie is a senior lecturer for the Architecture program in RMIT’s School of Architecture and Urban Design and a Director of Minifie van Schaik Architects.

Playful Resistance

Finding Creative Pathways of Knowledge Transmission and Translation

How can playful resistance as a tactic, strategy, mode of inquiry and creative, critical practice be used to intervene on hybrid reality? Exploring creative methods, theories and practices around what it means to think about the playful” and resistance” in an age of big data, AI and automation. The project was designed to create new ways of thinking about play and resistance. As real-world issues don’t happen in a discipline — it is important to do interdisciplinary research.

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Trades Hall GBV Training Package

Evaluate, Enhance & Embed

How might we co-design for cultural change for workplaces of the future? How can we co-design with inclusivity at the core? How can we co-create opportunities for social change in workplaces?

This collaboration built on the Victorian Trades Hall Council’s (VTHC) gender-based violence in the workplace training package, designed to advance the rights of people working across Victoria through cultural change towards inclusion, equality, and diversity. The project aim was to have the package evaluated, enhanced and for measurements to be embedded to ensure the aim of the package to change workplace cultures is able to be rolled-out.

To address this aim, the project utilised a series of mixed methods deploying ethnography (interviews and role play scenario case studies), SWOC analysis, multi-sensorial mapping and cultural probes to evaluate, enhance and reflect upon measuring social change.

Get involved

If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

Cancel

People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Jaz Hee-jeong Choi
Vice-Chancellor’s Senior Research Fellow
School: Design and Social Context

Personal website
jaz.hee-jeong.choi@rmit.edu.au

Dr Jaz Hee-jeong Choi is a Vice-Chancellor’s Senior Research Fellow at the Digital Ethnography Research Centre at RMIT. Previously, she was a Founding Member and the Director of the QUT Urban Informatics Research Lab, a transdisciplinary research group exploring and designing at the intersection of people, places, and technologies. She also founded the SIGCHI FoodCHI Network. 

She is an advocate for transdisciplinary research, carefully balancing creativity and criticality. Her approach to urban sustainability recognises play’ as the core of transformative interactions in cities as complex techno-social networks. She builds on this to explore how various forms of digital and playful experiences are designed and evolve in different cultural contexts. Her current research explores designing with and for care for liveable and equitable urban futures across three inter-related domains: wellbeing and ageing; impactful research methods, and; co-creative urban transformation. 

She has collaborated with leading international researchers, published in books and journals across various disciplines, and given invited talks at major international conferences including the inaugural Global Social Economy Forum in 2013 and the opening keynote at the 2010 UNESCO Creative Cities Conference.


Jenny Kennedy
Postdoctoral Research Fellow
School: Design and Social Context

Personal website
jenny.kennedy@rmit.edu.au

Jenny Kennedy is a Postdoctoral Research Fellow in Media and Communication at RMIT University, Melbourne. Her research interests cover media practices in everyday life, social discourses around technology use and material culture, especially in domestic contexts. She is a core member of the Technology, Communication and Policy Lab in DERC.

She is currently working on projects around digital inclusion, and AI and automation in home environments.

News and updates

15.06.2018

Doing Digital Methods – Workshop Summary

In June 2018, the DCP ECP and Ritsumeikan University (RU) jointly hosted a workshop at Ritsumeikan University (Japan) on interdisciplinary and critical creative methods, within mixed reality contexts, when considering social innovative futures. Read more

21.03.2018

WrICE Program Partners with Leading Asian Literary Centre

RMIT’s Writers Immersion and Cultural Exchange Program (WrICE), now in its fifth year, will partner with the Jakarta Post Writing Center in 2018. Read more

People

Gwyllim Jahn
Architecture and Urban Design

Gwyllim Jahn is a Lecturer in the School of Architecture & Urban Design at RMIT in Melbourne where he is currently completing his PhD. His design practice has been internationally awarded and exhibited and is concerned with complex geometry and behavioural design systems, mixed reality environments, autonomous robotic fabrication and creative applications of machine learning.

Troy Innocent
School of Design

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.

Cameron Newnham
Architecture and Urban Design

Cameron Newnham explores how technology and architecture can intersect to extend the art of the possible. Using augmented reality and a deep understanding of architectural practice Cameron is striving to identify how technology can transform architecture and construction, speeding the delivery of complex buildings, and injecting new levels of craftsmanship into the built environment.

Catherine Gomes
Media and Communication

Catherine Gomes is an Associate Professor in RMIT University’s School of Media and Communication. Catherine is an ethnographer whose work contributes to the understanding of the evolving migration, mobility and digital media nexus. As a migration and mobility scholar, Catherine specialises on the social, cultural and communication spaces of transient migrants, especially international students, their wellbeing, their social groups and their digital engagements. Catherine’s work covers the themes of identity, ethnicity, race, memory and gender. She is a specialist on the Asia-Pacific with Australia and Singapore being significant fieldwork sites. Catherine has experience in mixed methods and interdisciplinary research.

Catherine’s work on transient migration and digital technology is advancing work on migration and mobility because of the transient-digital nexus she pioneers. Moreover, as founding editor of Transitions: Journal of Transient Migration Migration (Intellect), editor of the Culture, Media and Communication in Migrant Societies book series (Amsterdam University Press) and lab leader of the Migration and Digital Media Research Lab housed in the Digital Ethnography Research Centre (DERC), Catherine facilitates intellectual discussions with the aim of generating practical outcomes to address and assist policymakers and stakeholders interested in transient migration and international mobility.

Hardik Bhimani
Economics, Finance and Marketing

Hardik Bhimani is a PhD student in the School of Economics, Finance and Marketing and is concurrently completing a Graduate Diploma in Psychology at Monash University. Hardik holds a Masters in Applied Finance from Kaplan Business School (Sydney) and is a member of the prestigious Strategic Management Society.

Managers face many strategic decisions but they often make unsustainable choices. So the challenge for todays’ firms is – how to effectively make social, environmental and economic choices?”

Prior to joining RMIT, where Hardik currently teaches Strategic Management courses, he was an award winning strategist and subject matter expert at several multinational organisations. It was during this period that he cultivated a curiosity for behavioural strategy. Ultimately, the quest to advance his research found him a home’ at RMIT University’s Behavioural Business Lab.

The access to supportive supervisors and a team of like-minded critical thinkers means the research journey is not only pleasant, but also engaging.”

Hardik’s research aims to understand the micro foundations of the interplay between social, environmental and economic strategic choices. His mixed-method research takes a behavioural strategy perspective and explains psychological influences, which affect strategic decision-making. In turn, the findings could guide managers’ to effectively de-bias their decision-making process, for a more sustainable strategic choice.

Ingrid Richardson
Media and Communication

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.